cinematikk's Plugin Development News
Donnerstag, 23. April 2015
Working on AntiExplosions
Hey everyone,
as you can see, I'm currently working pretty hard on AE.
Actually, I don't know why those faults are happening, so I'm trying to fix AE first and then CMP and so on. It should work technically though, but let's see what I can do. I believe in the end it's something pretty dumb. Therefore, please stay up to date and always download the newest version to avoid faults.
~cinematikk
Dienstag, 10. Dezember 2013
CallMyPets: PERMISSIONS
Hey everyone!
YOU DON'T HAVE TO USE ANY OF THESE, THERE ARE DEFAULT PERMISSIONS!
- CallMyPets.*: Access to all cmw commands/features
- CallMyPets.callmywolves: Access to /callmywolves or /cmw
- CallMyPets.countmywolves: Access to /countmw or /countmywolves
- CallMyPets.callmyhorses: Access to /callmyhorses or /cmh
- CallMyPets.countmyhorses: Access to /countmyhorses or /countmh
- CallMyPets.callmycats: Access to /callmycats or /cmc
- CallMyPets.countmycats: Access to /countmycats or /countmc
- CallMyPets.reload: Access to /cmp reload
- CallMyPets.calllastpet: Access to /calllastpet or /clp
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Montag, 9. Dezember 2013
CallMyPets 1.9: Just like ready! \o/
Hey everyone!
Today I just got ready, there are just some compatibility exceptions with Bukkit.
I just wanted to tell you about that ;-)
Do your stuff in compatibility,
cinematikk
Today I just got ready, there are just some compatibility exceptions with Bukkit.
I just wanted to tell you about that ;-)
Do your stuff in compatibility,
cinematikk
AntiExplosions 1.3: Big fixes of careless mistakes
Hey guys!
Today the new version of AntiExplosions (1.3) came out!
Some fixes because I found really much inequalities and careless mistakes I now changed.
So be happy and enjoy!
cinematikk
Today the new version of AntiExplosions (1.3) came out!
Some fixes because I found really much inequalities and careless mistakes I now changed.
So be happy and enjoy!
cinematikk
Sonntag, 8. Dezember 2013
CallMyPets 1.9: Big changes in developement
Hey guys!
I finally figured out what to do with the names of the pets.
Because NamedAnimals doesn't work well I think I'll do such a thing on my own.
This means it will take some time, but I anyway hope you'll like it!
Help yourself out and enjoy your day,
cinematikk
I finally figured out what to do with the names of the pets.
Because NamedAnimals doesn't work well I think I'll do such a thing on my own.
This means it will take some time, but I anyway hope you'll like it!
Help yourself out and enjoy your day,
cinematikk
CallMyPets 1.9: Scanning NamedAnimals' config is ready, problems with running them
Hey guys again!
Some good work until now, I fixed the scanning bug that appeared by scanning NamedAnimals' config.yml! You have to download a modified version (by me) of NamedAnimals to let it work...
Also I've fixed the config.yml bug, I think!
But there's a little problem right now: the plugins don't get loaded. I'll try to fix this as fast as I can so that the plugin can be available in the next two days.
Get your bugs,
cinematikk
Some good work until now, I fixed the scanning bug that appeared by scanning NamedAnimals' config.yml! You have to download a modified version (by me) of NamedAnimals to let it work...
Also I've fixed the config.yml bug, I think!
But there's a little problem right now: the plugins don't get loaded. I'll try to fix this as fast as I can so that the plugin can be available in the next two days.
Get your bugs,
cinematikk
Samstag, 7. Dezember 2013
CallMyPets 1.9: Call pets by their names function under developement
Hey guys!
Really hard work today on CallMyPets' new function to call an animal by his name which was suggested by a Bukkit user!
As you probably know, this new function of CMP will work with accudlyheadcrab's plugin NamedAnimals. So today I stopped programming at the scanning stage for NamedAnimals' config.yml, where all the names are saved because of some bugs, I didn't really know how to fix. If you think you're good enough to help me, please write me a PM on Bukkit!
Thank you guys for your feedback and your nice ideas!
Enjoy your game and take care,
cinematikk
Really hard work today on CallMyPets' new function to call an animal by his name which was suggested by a Bukkit user!
As you probably know, this new function of CMP will work with accudlyheadcrab's plugin NamedAnimals. So today I stopped programming at the scanning stage for NamedAnimals' config.yml, where all the names are saved because of some bugs, I didn't really know how to fix. If you think you're good enough to help me, please write me a PM on Bukkit!
Thank you guys for your feedback and your nice ideas!
Enjoy your game and take care,
cinematikk
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