Donnerstag, 23. April 2015

Working on AntiExplosions

Hey everyone, as you can see, I'm currently working pretty hard on AE. Actually, I don't know why those faults are happening, so I'm trying to fix AE first and then CMP and so on. It should work technically though, but let's see what I can do. I believe in the end it's something pretty dumb. Therefore, please stay up to date and always download the newest version to avoid faults. ~cinematikk

Dienstag, 10. Dezember 2013

CallMyPets: PERMISSIONS

Hey everyone!

YOU DON'T HAVE TO USE ANY OF THESE, THERE ARE DEFAULT PERMISSIONS!

  • CallMyPets.*: Access to all cmw commands/features
  • CallMyPets.callmywolves: Access to /callmywolves or /cmw
  • CallMyPets.countmywolves: Access to /countmw or /countmywolves
  • CallMyPets.callmyhorses: Access to /callmyhorses or /cmh
  • CallMyPets.countmyhorses: Access to /countmyhorses or /countmh
  • CallMyPets.callmycats: Access to /callmycats or /cmc
  • CallMyPets.countmycats: Access to /countmycats or /countmc
  • CallMyPets.reload: Access to /cmp reload
  • CallMyPets.calllastpet: Access to /calllastpet or /clp

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Montag, 9. Dezember 2013

CallMyPets 1.9: Just like ready! \o/

Hey everyone!

Today I just got ready, there are just some compatibility exceptions with Bukkit.
I just wanted to tell you about that ;-)

Do your stuff in compatibility,
cinematikk

AntiExplosions 1.3: Big fixes of careless mistakes

Hey guys!

Today the new version of AntiExplosions (1.3) came out!
Some fixes because I found really much inequalities and careless mistakes I now changed.
So be happy and enjoy!

cinematikk

Sonntag, 8. Dezember 2013

CallMyPets 1.9: Big changes in developement

Hey guys!

I finally figured out what to do with the names of the pets.
Because NamedAnimals doesn't work well I think I'll do such a thing on my own.
This means it will take some time, but I anyway hope you'll like it!

Help yourself out and enjoy your day,
cinematikk

CallMyPets 1.9: Scanning NamedAnimals' config is ready, problems with running them

Hey guys again!

Some good work until now, I fixed the scanning bug that appeared by scanning NamedAnimals' config.yml! You have to download a modified version (by me) of NamedAnimals to let it work...
Also I've fixed the config.yml bug, I think!
But there's a little problem right now: the plugins don't get loaded. I'll try to fix this as fast as I can so that the plugin can be available in the next two days.

Get your bugs,
cinematikk

Samstag, 7. Dezember 2013

CallMyPets 1.9: Call pets by their names function under developement

Hey guys!

Really hard work today on CallMyPets' new function to call an animal by his name which was suggested by a Bukkit user!
As you probably know, this new function of CMP will work with accudlyheadcrab's plugin NamedAnimals. So today I stopped programming at the scanning stage for NamedAnimals' config.yml, where all the names are saved because of some bugs, I didn't really know how to fix. If you think you're good enough to help me, please write me a PM on Bukkit!
Thank you guys for your feedback and your nice ideas!

Enjoy your game and take care,
cinematikk